Shopify product 3D
Give your GLB a pass of cleanup and texture downsizing so <model-viewer> and Shopify 3D load instantly instead of stalling.
GLB → USDZ converter · Runs in your browser · Nothing uploaded
Drop in a .glb, get back an AR-ready USDZ for iPhone and Vision Pro — plus a cleaned-up, lighter GLB for Shopify and the web. Conversion happens entirely on your device.
glTF 2.0 binary up to 150 MB · USDZ + optimized GLB out · No account required
Faceted owl output
Same in-browser preview your converted model gets
Step / 01
Drag the file in. It is parsed on your device — no upload, no queue, no account.
Step / 02
Vertices welded, duplicates removed, unused nodes pruned, textures downsized. USDZ built for Apple AR.
Step / 03
An AR-ready USDZ plus the optimized GLB, with before/after file sizes shown for every conversion.
Try the viewer
The same browser viewer that previews your file before conversion. Load a sample, orbit it, no account needed.
A lighter Renderivo-generated owl optimized for fast browser preview
Where converted models go
One file in, two deliverables out — sized for the surface they are actually used on.
Give your GLB a pass of cleanup and texture downsizing so <model-viewer> and Shopify 3D load instantly instead of stalling.
Apple AR Quick Look and Vision Pro only open USDZ. Convert your GLB once, preview on iPhone, ship the AR link.
Deduplicate vertices, weld seams, and prune unused nodes before importing into Unity, Unreal, Godot, or Blender.
Bought or downloaded a GLB that is 80 MB of duplicated data? Shrink it for delivery and web previews.
Heavy scenes kill WebGL performance. The optimized GLB keeps materials and textures but drops the dead weight.
Hand over both formats from one file: USDZ for Apple demos, GLB for web embeds — without installing any tool.
Simple pricing
No subscription, no credits, no monthly bill. Try the full workflow once, unlock it for good when it fits your pipeline.
Try first
$0
no account
One complete conversion with both downloads. Enough to check quality, size, and fit before paying anything.
The only paid tier
$19
one-time
A single Gumroad license key that unlocks unlimited conversions. Buy it once, use it for every project.
FAQ
It reads a glTF 2.0 binary (.glb), cleans the geometry (welds vertices, removes duplicate data, prunes unused nodes, resamples animations), optionally downsizes textures, and produces two outputs: an AR-ready USDZ file and an optimized GLB.
No. Parsing, optimization, and USDZ export all run locally in your browser using WebAssembly. Nothing is uploaded to a server — you can even use the converter offline once the page has loaded.
USDZ is Apple's AR format. iOS AR Quick Look, iPhone AR previews, and Apple Vision Pro open USDZ files exclusively — a GLB link will not work on those surfaces.
It depends on the source. Models with duplicated vertices, unused nodes, or oversized textures often shrink 40–80%. The exact before/after size is shown after every conversion.
Your first full conversion — including both downloads — is free, no account required. After that, a one-time license unlocks unlimited conversions.
You buy a single license for $19 on Gumroad. Paste the license key from your receipt into the converter and it unlocks unlimited conversions on that browser. No subscription, no recurring billing.
glTF 2.0 binary (.glb) files up to 150 MB. Draco-compressed inputs are not supported in the current version — re-export without Draco compression. Separate .gltf + .bin + texture folders are not supported in the browser converter.
PBR materials and textures are preserved. Skeletal animations are exported into USDZ when the source contains them; morph targets are not converted in the current version.
Ready to convert?
No account for the free trial • Files never uploaded • One-time license, no subscription