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GLB → USDZ converter · Runs in your browser · Nothing uploaded

Make your 3D models AR-ready.

Drop in a .glb, get back an AR-ready USDZ for iPhone and Vision Pro — plus a cleaned-up, lighter GLB for Shopify and the web. Conversion happens entirely on your device.

Files never leave your browser
First conversion free
One-time $19 license — no subscription

glTF 2.0 binary up to 150 MB · USDZ + optimized GLB out · No account required

Viewport / 01
Sample model
Sample model

Faceted owl output

Step / 01

Drop your GLB

Drag the file in. It is parsed on your device — no upload, no queue, no account.

Step / 02

Cleaned and converted

Vertices welded, duplicates removed, unused nodes pruned, textures downsized. USDZ built for Apple AR.

Step / 03

Download both formats

An AR-ready USDZ plus the optimized GLB, with before/after file sizes shown for every conversion.

Where converted models go

From cluttered GLB to shipped product.

One file in, two deliverables out — sized for the surface they are actually used on.

🛍️

Shopify product 3D

Give your GLB a pass of cleanup and texture downsizing so <model-viewer> and Shopify 3D load instantly instead of stalling.

Optimized GLBUSDZ
📱

iOS AR Quick Look

Apple AR Quick Look and Vision Pro only open USDZ. Convert your GLB once, preview on iPhone, ship the AR link.

USDZAR Quick Look
🎮

Game engine pipelines

Deduplicate vertices, weld seams, and prune unused nodes before importing into Unity, Unreal, Godot, or Blender.

WeldDedupPrune
🗂️

Marketplace assets

Bought or downloaded a GLB that is 80 MB of duplicated data? Shrink it for delivery and web previews.

CompressionCleanup
🕶️

WebXR and Three.js

Heavy scenes kill WebGL performance. The optimized GLB keeps materials and textures but drops the dead weight.

Optimized GLBWebXR
🤝

Client deliverables

Hand over both formats from one file: USDZ for Apple demos, GLB for web embeds — without installing any tool.

GLBUSDZ

Simple pricing

One free conversion. Then pay once.

No subscription, no credits, no monthly bill. Try the full workflow once, unlock it for good when it fits your pipeline.

Try first

Free trial

$0

no account

One complete conversion with both downloads. Enough to check quality, size, and fit before paying anything.

  • Full USDZ + optimized GLB output
  • Files up to 150 MB
  • No account, no email, no card
Start the free conversion

FAQ

Common questions.

What does the converter do exactly?+

It reads a glTF 2.0 binary (.glb), cleans the geometry (welds vertices, removes duplicate data, prunes unused nodes, resamples animations), optionally downsizes textures, and produces two outputs: an AR-ready USDZ file and an optimized GLB.

Do my files leave my computer?+

No. Parsing, optimization, and USDZ export all run locally in your browser using WebAssembly. Nothing is uploaded to a server — you can even use the converter offline once the page has loaded.

Why do I need a USDZ file?+

USDZ is Apple's AR format. iOS AR Quick Look, iPhone AR previews, and Apple Vision Pro open USDZ files exclusively — a GLB link will not work on those surfaces.

How much smaller is the optimized GLB?+

It depends on the source. Models with duplicated vertices, unused nodes, or oversized textures often shrink 40–80%. The exact before/after size is shown after every conversion.

What is the free trial?+

Your first full conversion — including both downloads — is free, no account required. After that, a one-time license unlocks unlimited conversions.

How does the one-time license work?+

You buy a single license for $19 on Gumroad. Paste the license key from your receipt into the converter and it unlocks unlimited conversions on that browser. No subscription, no recurring billing.

Which inputs are supported?+

glTF 2.0 binary (.glb) files up to 150 MB. Draco-compressed inputs are not supported in the current version — re-export without Draco compression. Separate .gltf + .bin + texture folders are not supported in the browser converter.

Does it preserve animations and materials?+

PBR materials and textures are preserved. Skeletal animations are exported into USDZ when the source contains them; morph targets are not converted in the current version.

Ready to convert?

Your next AR link is one drop away.

No account for the free trial • Files never uploaded • One-time license, no subscription